This is a handy WeakAura for helping you learn to manage Frenzy stacks. if UnitIsTapped ('target') and UnitCanAttack ('player', 'target') then. local c RAIDCLASSCOLORS select (2, UnitClass ('target')) return c.r, c.g, c.b. If the bar is purple, that means it will NOT be possible to extend your Frenzy stack. heres the string im using: function (, r, g, b) if (UnitIsPlayer ('target')) then. PLAYDAYS PLAYDOWN PLAYDOWNS PLAYED PLAYER PLAYERS PLAYFELLOW PLAYFELLOWS. If the bar is red, that means it will be possible to extend the buff based on the current status of your Barbed Shot cooldown and charges. Also, make sure to set the 'Time in'-option to 'Relative' and '% of Progress' to '100' (or like this. GRADATION GRADATIONAL GRADATIONALLY GRADATIONS GRADE GRADED GRADELESS. If you're a pet class there is also a pet cast bar that matches your class color. Colors your cast bar the same as your class color. They are all in a dynamic group, but you could turn that to static if you always wanted them to show in a particular location, or ungroup them all together. Class Colored Cast Bars is World of Warcraft WeakAura. This goes into the Animations-tab in WeakAuras, and then Main > Check 'Color' > Custom Function > Paste the code from above. The target cast bar is red for hostiles, class colored for friendly players, and green for npcs. Hey man! Toyed a bit around with your code and got this result: function(r1, g1, b1, a1, r2, g2, b2, a2)Įlse red, green, blue = 0.78,0.61,0.43 - Warrior, formatted slightly different.
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