![]() ![]() The growth-rates make it easy to see if you really want to keep your new Follower or dismiss them. Keep a look out for that extra rare super-ostrich and get your own Battle Chicken! This growth-curve is largely, but not always, the same throughout factions for humanoids/races as for animals, but you may find rare outliers that will prove to be extra useful. This is how likely it is for the stat to level up when your follower levels up. Your Followers have a growth-curve for each stat, represented as a percentage value. You will not be able to post your followers in a circle around a world boss and just wait things out. It’s risky but if you’re careful this strategy may work out for you.Īn important note here is that your Followers only gain experience points while they are following you. Easy prey like Hyenas are ideal for a newly obtained Follower - although you may opt for a more risky approach and take your newly hatched Spiderling to the Unnamed City. Crafting, Exploration and other activities will not grant your follower experience. Having your Follower come with you and being a part of combat will award them experience points in the same manner as your character would normally. This is not to be measured up against player-levels, as Followers gain more points per level than a player. The maximum level for a Follower is currently set to 20. Please note: The stats in these screenshots do not represent the final stats. However, it should be said that the slower a Follower levels up, the more powerful (on average, given the variance of growth curves) they become. You will need to find out which of the factions and races that level the slowest/fastest yourself. ![]() They also have different learning curves some may level slower or faster than normal. All the effects from stats can be viewed by inspecting your Follower with the radial menu and selecting “Info” from it.Īs mentioned before - Followers have a base level. These stats inform secondary stats, such as damage, hitpoints and resistance to debuffs in the same manner as they do players. Stats are also affected by worn items, such as armors and weapons. Higher tier humanoids (Fighter III for example) may start with even higher stats. As an example, a Darfari Follower will typically have more Survival, while Votaries of Skelos have more Vitality. Different Factions and Tiers of Follower have different base stats and base level. When placing a Follower, they have a base level and base stats. Endurance and Grit are not used for Followers, since no-one wants to have a Follower that all of a sudden runs out of stamina mid-fight and has to go and have a lie-down, hilarious as that might’ve been. Stats for Followers are based on what you might expect in Conan Exiles: They use the same stats as a player Strength and Accuracy improve melee and ranged damage Vitality determines the health of a Follower, Agility grants a bonus to armor, and Survival reduces the effects of negative debuffs on the Follower. Leveling a Follower grants them stat-points that are automatically distributed through a weighted system (see below), and these stats grant various bonuses such as improved health, improved damage, and so forth. The upcoming leveling system allows you to to level your followers through combat in the same fashion that you do as a player. Please note, this is only for Thralls and Pets you can place out in the world and have follow you, not crafting thralls. What you may not know is that we’re also adding a leveling system for Pets and Thralls (collectively called Followers going forward). ![]()
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